The challenge
What needed to be true.
Create a coherent visual series from systems and parameters rather than fixed illustration, with enough control for every world to feel related but not repeated.
Procedural worlds at impossible scales.
Megaboom / Original workOverview
A series of animated 3D artworks exploring imagined microscopic, planetary and cosmic forms through procedural materials, animation, lighting and look development.
The challenge
Create a coherent visual series from systems and parameters rather than fixed illustration, with enough control for every world to feel related but not repeated.
The response
Used Blender's material nodes, procedural shading, animation and lighting as a visual instrument—skills that now map directly into simulation, data flow and systems thinking.
Evidence
Why it matters
An important part of the range, presented as one project among several—not the definition of Megaboom.